We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
A Normal Lost Phone
Developer: Accidental Queens
Publisher: Plug In Digital Label, Plug In Digital
Platform: PC, Linux, OS X, Xbox One, Playstation 4
Release Date: January 26, 2017
Genre: Casual, Indie
A Normal Lost Phone is a game about exploring the intimacy of an unknown person whose phone was found by the player.
The game takes the shape of a narrative investigation: you have to search the phone’s text messages, pictures and applications, in order to learn about its former owner. Through this phone, you uncover Sam’s life, friends, family and relationships, until the evening when they turn 18 and mysteriously disappear.
- An immersive and intuitive way of introducing the narrative through a fake smartphone interface.
- A game that bridges the gap between reality and fiction by letting players act as themselves. The game asks a simple question: if you close the app but still think about the game, have you truly stopped playing?
- A relatable story that helps build empathy with the characters, allowing to explore difficult topics.
== March 1, 2017: Facebook Announcement To our North American players, and anybody else who might attend this month’s big US video games events, attention please!
Elizabeth, writer and game designer on A Normal Lost Phone, is at San Francisco, CA for the Game Developers Conference from February, 27 to March, 3. You can find her by her distinctive tiara - and if you do, and happen to like vegan food, she’ll be more than happy to eat lunch or dinner with you! A Normal Lost Phone will also be showcased at the Game Night with Kickstarter and Game Jolt, you can register here if you want to go: https://www.eventbrite.com/e/game-night-with-kickstarter-an…
Part of the A Normal Lost Phone team will then attend PAX East in Boston, MA, on March, 10-12. We are on the Visual Novel Reading Room line-up, in a special space provided by the Indie Megabooth for slow paced narrative games that are better played away from the usual events’ noise.