Chronicles of Elyria
Developer: Soulbound Studios
Publisher: Soulbound Studios
Platform: PC, Xbox One, Playstation 4
Check out the Chronicles of Elyria Wiki, right here at Gamepedia!
The most dynamic and immersive MMO to date, Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.
Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.
Enter the world as a member of a player-run family, then work your way up from a humble adventurer to a landed vassal, develop your dynasty, and work your way to King. Not interested in running a kingdom? The fully skill-based system and lack of classes means you're rewarded with the ability to create the exact character you want to.
Will you follow a path of virtue... or something darker?
Dynamic and Immersive
In Chronicles of Elyria, if something in the world can change - whether through player interaction or naturally over time - it probably does. The most dramatic example of this is the player characters themselves. Your character begins aging from the moment they're created, growing older and eventually dying. This encourages you to think beyond your character to their role in the larger story. Of course, actions you take as a player can dramatically shorten your character’s lifespan. So act carefully.
Heroes Must be Truly Heroic
In Chronicles of Elyria, the player must take risks, be heroic, and repeatedly put their character's wealth, prestige, and even life on the line to be considered a true hero.
In Chronicles of Elyria, you can become the most renowned blacksmith in the world, a feared assassin, travel places where few others dare to travel, or become a sorcerer of legend.
But such rewards always come with substantial effort, and frequently with great risk. The most dangerous of which grant you the opportunity to change the course of history. But in such times, failure could cost you everything.
A Blending of Player and Character Skills
At its most basic level Chronicles of Elyria is a fully customizable, skill-based Action RPG in which the absence of classes means you can create any character you can imagine. But there is more to becoming a master blacksmith than waiting on a progress bar. Requiring fast reflexes and good hand-eye coordination, skill based mini-games for non-combat skills means that for every action the character takes, some degree of player skill is required. The era of auto-attacking is over. If your character effectively swings a sword, it's because you chose the precise moment for them to do so. If your character cuts a Master Emerald, worthy of sitting on the crown of the King, it's because your own nimble fingers made it happen.
Story and Event Driven
Chronicles of Elyria is the first MMORPG to feature an advanced, AI controlled story-engine which is constantly monitoring the state of the world. Player actions such as killing another character, amassing too much wealth, and getting lost in the desert brings the AI to life, causing it to spin intricate story arcs unforseen by the developers. In addition, a closed economy, finite resources, and a fully destructible environment means that each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.
In Chronicles of Elyria, mundane tasks typically abstracted away are brought to the forefront as a way to create tension and dramatic situations. In place of mailboxes you’ll find player-ran delivery services. Worried about the courier making off with your parcel? You should be – and he’s worried about the highwaymen!
Travel in Elyria is dangerous, and those who wander too far from town or too far off the beaten path risk being caught out with no food or water. With only hand-made maps to rely on, a journey into the wasteland could mean it’s time to move on to the next character.
But realism is not all bad. From the moment you enter Elyria you’ll be greeted and supported by your player-run family. Work as a team to develop your noble house, increase holdings, and improve your collective wealth. Or, when the time is right, set off on your own to adopt the life of an adventurer. Earn your own noble titles and slowly work your way up to running an entire kingdom.
March 7, 2017: [Speed Run: PAX East 2017 Demo (Pre-Alpha Build)][edit | edit source]
February 23, 2017: The Sprint to PAX East[edit | edit source]
Hail and well met, Elyrians!
The last couple weeks have been productive! The team is in good spirits preparing for GDC and PAX East, and we've been putting in some extra hours. We don't tolerate a crunch-culture - which plagues many-a-studio - but the team is committed to delivering something that we are proud of and that players will enjoy. Occasionally this might mean putting in a few late nights - and that's okay as long as is it's voluntary and occasional. Even though you are all as anxious for the game to be finished as we are, it means a lot that you all are understanding that we are just people, with families and lives. That said, we're doing our utmost and might work some overtime to impress you. Keep us in check so we don't burn out, okay? :)
We are still assembling all the things for the PAX East demo. In service to this endeavor are many little things that add up to a lot. There will be combat and we're adding in a bunch of combat improvements...
A bunch of animations for various drawing and sheathing
When you get hurt, you'll know it!
Punching! She's totally about to clock this guy...
There will be some jumping and climbing, so we've been adding more animations and locomotion states...
Falling looks like falling, and the ponytail even reacts correctly
Climbing to the top of a cliff should feel heroic, shouldn't it?
Not to mention the environment that the demo will take place in: the Silver Run Mines...
The Silver Run mines started as natural caves carved out by the river
Looks like the bridge is out...
Look at how pretty the underwater shader is!
The female will be playable in the demo, so we've been making sure all the equipment works with her...
Rilehya is pretty sure it's late enough in the day start drinking
Lem takes a break to have a snack and admire the view. Full disclosure: I was crouching in front of a rock to take a cool screenshot - actual rock-sitting not confirmed!
Current fashion trend in New Haven: skirt and pants
And, of course, there are our favorite screenshots from our latest playthrough...
Andry really cares for his citizens and goes above and beyond giving back scratches in the market (note: this is actually a bug, but it looks funny)
Rilehya skips out on her tavern bill and makes a run for it!
Rilehya checks to make sure she's in the clear
Sephryana takes her hammers for a walk in Silver Run
Tech Art Lead: Dennis "Wiz" Price
We've got a new soul bound to our cause! Dennis has 19 years of experience in creating digital art for print, web, multimedia, videos games, commercials, television, and film. Formerly of Blizzard Entertainment, Microsoft, and Digital Domain, his work can be seen in cinematics for World of Warcraft, Diablo III, Starcraft 2 and Starcraft Ghost as well as visual effects for various commercials and the films such as Supernova, and Rules of Engagement. Dennis was art leadership for the development of the video games Forza Motorsport 3, and Murdered: Soul Suspect. Dennis will occasionally sharpen his leather crafting skills if he’s not furiously playing some shooter FPS in his spare time. You can find him lurking around the forums with the handle “wiz”.
Sittin' In a Tree
It's no secret that Improbable and Soulbound Studios are, like, bestest friends. Caspian and I will be headed to GDC next week to talk about what we are doing with their SpatialOS technology. Caspian and Improbable CEO, Herman Narula, will be sharing the stage during Building Worlds with SpatialOS to tell other developers about our mutual goal to bring Elyria alive in SpatialOS! We also got our project page up on Improbable's website recently. I can feel the love - can you?
Preparations Are In Order
We have been busy getting ready for PAX East both digitally (as mentioned above) and physically. Boxes upon boxes of things needed for the booth have arrived and are stacked up, ready to be shipped out.
We've also got several PCs to build for the show floor. Last year's computers got turned into development machines, so we had to order some new ones. Check out these scrumptious PC components!
There's also the matter of getting all this stuff to Boston. Last year we naively took things on the plane with us or ordered things off Amazon and had them shipped directly to the show. This got everything there but, unfortunately, our boxes got recycled and packing everything up to ship back was an ordeal. But never again! Now we have a crate! Four-hundred pounds of shipping mastery - too big to lose, too permanent to recycle. You may take our lives, but you will never take our crate!
Alpha Experiences Q&A Reminder
The next public Q&A is tomorrow and the topic is Alpha Experiences, which includes the offline Prologue, ElyriaMUD, and Kingdoms of Elyria. It will be held on Thursday, February 23rd at 3PM PST / 6PM EST / 11PM GMT. Questions will be taken primarily from this reddit thread so upvote for your favorite questions. Then bring your eyes and ears to our Twitch.tv channel tomorrow to feast upon delicious knowledge about these experiences!
For those who miss it, the recording will be watchable on Twitch.tv for a limited time afterward and on our YouTube channel forever. So even if you can’t make the live session, your question from reddit may still be answered.
Please follow these rules when posting questions for the Q&A.
- Please limit questions to 1 question per post, so it can be easily up-voted/down-voted
- Please limit yourself to 3 posts for a maximum of three questions per community member
- Keep your question brief. That makes it easier to read, and quicker to answer
- Make sure to upvote the posts of others you're most interested in hearing the answers to
Don't forget, many of the most common questions about CoE can be answered by reading over our design journals. If you're new to CoE, there is a wealth of information to begin with there.
We hope to see you Thursday, February 23rd at 3PM PST / 6PM EST / 11PM GMT!
Pledged to Your Continued Adventures in Life, Both Actual and Fantasy,
April 19, 2016: FACEBOOK[edit | edit source]
Going to PAX East? Meet the DEV team at booth #5227! RSVP now!
April 2016: FACEBOOK EVENT[edit | edit source]
Chronicles of Elyria, the #1 most hyped MMORPG in development, will be at PAX East 2016. Be sure to stop by our booth #5227 to get FREE stuff and check out our EXCLUSIVE playable combat demo! You’ll also have the opportunity to compete in a tournament for a chance to win some of our GRAND PRIZES!
Let us know you want to stop by and invite your friends! :)