Developer: Project Moon
Publisher: Project Moon
Platform: PC, Linux, OS X, Xbox One, Playstation 4
Release Date: December 16, 2016
Genre: Indie, Simulation
Lobotomy Corp is a Monster Management Rogue-Lite Simulation game.
Our game was inspired by the monsters from game and movies such as SCP series, Cabin in the woods and Warehouse 13.
Furthermore, it was developed from the thought of “What if those monsters were real and your job is to manage them”.
You will be playing as an administrator of the company which is in management of such creatures. These monsters generates a new energy source, and your job is to collect them through giving out to your subordinates. Through this process, you can open up new departments that facility allows and encounter various monsters.
In the game, the player will have to go through the company’s fear and tension filled atmosphere.
Lobotomy corporation is a newly established energy company that extracts infinite amount of entropy through the isolation of abnormality with our self developed technology. This is only an impression that the public has regarding our company. You will see its reality after you have joined us.
An existence you constantly have to examine and observe.
We have decided to call the monsters in Lobotomy as ‘Abnormality’.
They are mysterious beings born out of human’s basic nature of fear. They appear in myths, urban legends, fairy tails and folktales. Not much is know about these creatures. They are very difficult to categorize since there are creatures that are gentle and mean humans no harm, whereas others show aggressive attitude towards the human.
You will give out many instructions to your subordinates in order to manage Abnormality in a most appropriate way. Your employees play many important roles in the game. Some of them are in charge of managing Abnormality’s whereas other’s are in charge of taking care on our facility.
However, you should not think of them as perfect beings. We tried our best to design the employee’s AI as close to human as possible. Which means that they will act based on their own personal values and characteristics.
You will have to try your best to keep your employees out of danger while keeping the energy extraction level at its maximum.
As mentioned before, Abnormality is a creature that should be handled with extreme alert. Some of them might doesn’t like the idea of humans keeping them locked up in chambers. They will try to escape when they have a chance and when they do, they will destroy everything. Be it our employees or the facility. If you do not stop them instantly, the situation will get out of hand and fall int chaos. When this situation does occur, you will have to decide whether you will gather employees to recapture the Abnormality, or destroy some part of the facility with explosives to secure the company’s safety.
Lobotomy corporation is divided into work procedure and the story mode. In work procedure, you will be doing your job as the company’s administrator managing the Abnormality and the energy generation level. A game’s story will follow right afterwards. You will have short conversation with many people such as Angela the AI and other employees. Furthermore, the player will be placed in a situation where they have to answer or ask questions. You can also discover secrets surrounding the company and the player.
March 6, 2017: The Announcement of PAX participation and March update plan[edit | edit source]
1. We are going to PAX EAST 2017!
Lobotomy Corporation will participate in
PAX East 2017 in Boston!
Participate in a booth named BIC!
Indie Mega booth : http://indiemegabooth.com/project/lobotomy-corporation/
Pax East : http://east.paxsite.com/
If you are a Lobotomy Corporation player, please greet us!
2. March Update Plan
We will not be able to do a lot of updates in March as PAX attendance and sutdio moving
[ New department ]
Size comparison with safety team.
[New 2 Abnormalities] – Two new abnormalities will have interactive events with each other!
This update is scheduled for late March.
3. Bug Fixed
– Fixed a problem in which the ‘Punishing Bird’ did not follow the target moving to the elevator
– Fixed the disappearance of a dead employee’s face (additional bug reporting required)
– Fixed a problem where a ‘Magical Girl’ escaped without being transformed
– Remove color changes when the “Continue” button is disabled on the title screen
– Text handling related to other Abnormality information, Work log, etc